Survivor Zero

Age: 17 - Current Language: C# Framework: Unity

A new, upcoming Zombie FPS, based around realistic survival instead of suicidal gunfights

Bullet Pandemonium

Age: 17 Language: C# Framework: XNA

This was my first game that I felt was actually 'complete' enough to be called a game
I produced it for my A2 computing coursework, along with an accomponing 300+ page documentation/writeup!

I made all the graphics, sound effects, and levels by myself. The music was by FantomenK And the only code that was not produced by me was the Bloom, and Game screen management code, which were adapted from XNA samples.

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Saturn Valley Online

Age: 14-16. Language: VB6 Engine: vbGORE Role: Lead Programmer

This was the first major project I worked on, and the first game in which I was part of a team. From this, I learnt major skills such as using Source Versioning, and many team related skills.
It also helped improve my web skills (CSS, PHP) as I also managed the SVO website, including writing some backend code & phpBB mods, to merge the game logins with the forum accounts, aswell as a PHP based system to view your game stats / profile
The most major part of this I produced was a complete rewrite of the battlesystem. I rewrote it into a turn based battle system, in the style of the one in the game Earthbound (Which SVO was based off)

3D Level Design

Age: 16? Game: Garry's Mod (TerrorTown) Editor: Hammer

This was a mall map I was working on for TTT, but eventually stopped working on since the server I frequented went down, and I stopped playing the gamemode, and thus, also lost intrest in finishing the map
The map had a few special objects - An elevator, and I was also working on a gun randomizer machine, aswell as some traps. The map was mainly designed around multiple routes / passages, and many hiding places.
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3D Level Design

Age: 12 Game: Wolfenstein: Enemy Territory Editor: GtkRadiant

This was my first ever 3d level design I worked on. Pretty basic, but I was 12 at the time!
The map had mutliple scripted objectives (One team had to either disable the generator, then blow up the main entrance, or sneak disguised Covert Ops in through a side entrance) to get into the main base, then make it to the top of the building an plant an explosive next to the missiles to win. The other team simply had to defend.
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